#Rpg maker mv tilesets cheeseburger for free#
*the kitchen tiles were previously released for free on the timefantasy blog.
#Rpg maker mv tilesets cheeseburger generator#
Hello, so I am making a fully customized original art character generator game revolving around this script And I have three questions.įirst, is there a way you can tie the assets In with a item? For example if I picked up a shirt it would unlock the shirt option in the generator. – Hue – Saturation – Brightness – Grayscale The limits that may be defined through the properties are as follows: This will create a simple color called Green that shifts the hue by 200. You are not forced to fill out all of the properties however. Now within these colors, you may customize the: The colors are set up using JSON arrays, meaning:Īs you can see, each “color” is separated into its own brackets.Įvery color is followed by a comma except for the last one. Self explanatory, the color-customization section… is a bit more “Character Creator Editor” in the Super Tools Engine are pretty While most of the properties that can be manipulated in the This would enable the character creator images again. Of course, simply set “actorId” to the Actor ID you wish to disable In order temporarily distable the custom images set up for an Actor, use Set “id” to the ID of the Actor who has the Custom Face you wish to use. It can be any face image, it just needs to be there.Ģ) Use the following notetag in the “Show Text” box: If you wish to have a character’s custom face used in a “Show Text”,ġ) Make sure there is a face image selected for the “Show Text” event. You can also set an event to use a dead custom character using: If you plan on using a MV formatted tileset for your ground and walls instead of a ground/wall decal or drawing the ground/walls yourself, this is where you’ll lay down the ground tile/s as if you were mapping normally (To do so quickly, use the paintbrush.I found this tool out super-late). This will set the event to use the custom image of the actor specified Begin by creating a map as you would normally in the engine. If you wish for an event to use a custom character image, simply use This will set it so the Actor defind by “actorId” will have their Use the following Plugin Command to make an Actor use their “dead” Set “actorId” to the Actor ID of the Actor you wish to create images for.
In order to set up the Character Creator, use the Plugin Command: The “_-Background” images are used as piece backgrounds in the The “CustomCharacter” and “CustomFace” will be used in scenarios whereĪ custom character’s Character or Face image cannot be loaded. The “Background” image will be used as a background for the character Within each of these folders, you’ll also need 4 more folders:Īs you can probably guess, each of those folders will contain theĬorresponding walking, dead, face, and side-view parts of theįor example, in order to store the “Face” parts of the “Body” sectionįinally, you’re also going to need a couple required images placed in: Within this folder, you need a folder for each section, for example: In order to set up the “generator” pieces, you need to create a newįolder in the “img” folder called “character-creator”. With this, you’ll be able to easily customize the various properties Simply go to:ĭatabase EX BAK Custom Editors BAK Character Creator Editor
In order to modify the properties of the sections and pieces, one must Once an Actor has been assignedĪ custom character, that character will be used on the map and in side. Upon at any time and assigned to an Actor. This is a plugin that allows players to create their own custom charactersĪ menu system in which the player can create a character can be called This is a plugin that allows players to create their own custom characters in game (+more!).